Featured Projects
MapGenerator
procedural terrain generation system implemented in Unity using C#. It generates realistic and diverse terrains using noise functions and chunk-based loading, allowing for efficient rendering and exploration of vast landscapes. The terrain is divided into biomes based on height, moisture, and temperature values, creating a dynamic and immersive environment.
- Unity
- C#
- Noise
- Perlin
- Procedural Generation
MultiSpriteSheetSlicer
Unity tool that simplifies the process of breaking down sprite sheets into individual sprites. With customizable options and an intuitive interface, you can slice sprite sheets effortlessly. Save time and streamline your workflow with the auto-refresh feature, ensuring your changes are always up-to-date.
- Unity
- C#
- Editor
- Tool
Basic RTS Mechanics
Developed Basic and Advanced RTS Mechanics and Controls.
- Unity
- C#
Basic Units
Developed basic units like Catapult, Hwacha, Knight, Archer, Builder including their respective mechanics.
- Unity
- C#
Infinite Parallax Background
Developed a script that controls 3 different backgrounds, by defining different speeds and checking the position of the camera/player, we also spawn background appropriately in each direction, turning it into an infinite parallax background.
- Unity
- C#